The Ostrobothnian Children’s Culture Network BARK has produced two digital escape room games that teachers, museum workers, cultural coordinators or workshop instructors can use independently.
To play, you need a password that you well get by sending an e-mail to khrenlundinmuseo.elamys@kokkola.fi or annina.ylikoski@obotnia.fi.
The Mystery of the Missing Tar
An adventure that will take you to the maritime towns of Ostrobothnia in the 18th century. Tar is being loaded onto ships to be sold on foreign markets. Suddenly tar barrels start to disappear. Who is stealing the tar and why? Can you help catch the culprits? The Mystery of the Missing Tar combines time travel pedagogy, the excitement of escape rooms with the historical facts of Ostrobothnia in the 18th century.
Target audience: pupils in grades 5–6
Duration: about 45 minutes
Recommended number of participants: one school class
The secret journey of Arvid – digital escape room game
The year is 1903 and young Ostrobothnian Arvid embarks on an exciting journey to the United States. During his journey, Arvid needs your help. The Secret Journey of Arvid combines the idea of an escape room game with time travel pedagogy. It also includes a history lesson on immigration to the United States.
Target audience: pupils in grades 7–9
Duration: about 40 minutes
Recommended number of participants: one school class